scale_colour_gradientn(..., colours, values = NULL, space = "Lab", na.value = "grey50",
guide = "colourbar")
scale_fill_gradientn(..., colours, values = NULL, space = "Lab", na.value = "grey50",
guide = "colourbar")
scale_color_gradientn(..., colours, values = NULL, space = "Lab", na.value = "grey50",
guide = "colourbar")
"colourbar" for
continuous colour bar, or "legend" for discrete
colour legend.colours
vector. See rescale for a convience
function to map an arbitrary range to between 0 and 1.discrete_scale to control name, limits,
breaks, labels and so forth.Smooth colour gradient between n colours
# scale_colour_gradient make it easy to use existing colour palettes dsub <- subset(diamonds, x > 5 & x < 6 & y > 5 & y < 6) dsub$diff <- with(dsub, sqrt(abs(x-y))* sign(x-y)) (d <- qplot(x, y, data=dsub, colour=diff))
d + scale_colour_gradientn(colours = rainbow(7))
breaks <- c(-0.5, 0, 0.5) d + scale_colour_gradientn(colours = rainbow(7), breaks = breaks, labels = format(breaks))
d + scale_colour_gradientn(colours = topo.colors(10))
d + scale_colour_gradientn(colours = terrain.colors(10))
# You can force them to be symmetric by supplying a vector of # values, and turning rescaling off max_val <- max(abs(dsub$diff)) values <- seq(-max_val, max_val, length = 11) d + scale_colour_gradientn(colours = topo.colors(10), values = values, rescaler = function(x, ...) x, oob = identity)
d + scale_colour_gradientn(colours = terrain.colors(10), values = values, rescaler = function(x, ...) x, oob = identity)
scale_color_brewer,
scale_color_continuous,
scale_color_discrete,
scale_color_gradient,
scale_color_gradient2,
scale_color_grey,
scale_color_hue,
scale_colour_brewer,
scale_colour_continuous,
scale_colour_discrete,
scale_colour_gradient,
scale_colour_gradient2,
scale_colour_grey,
scale_colour_hue,
scale_fill_brewer,
scale_fill_continuous,
scale_fill_discrete,
scale_fill_gradient,
scale_fill_gradient2,
scale_fill_grey,
scale_fill_hue